31 Dec 2015

Rock of Ages rocks

I've just beaten Rock of Ages, a bizarre bowling, platforming, tower defense, marble madness Monthy Pythonesque race game. Its genre is hard to define, which makes it somewhat hard to talk about the game, but it's a very neat game so it's definitely worth talking about.

Clearly a regular Tower Defense game
Rock of Ages starts off with Sisyphus, the character from Greek mythology, as he performs his eternal task of rolling a boulder up a hill in Tartarus only for it to fall downhill right before he makes it to the top, forcing him to roll it up again.

Poor Sisyphus.
Of course that rather sucks, so Sisyphus and his boulder at one point decide they've had enough and could use the force from rolling downhill at great speed into the literal gates of hell would be a far better idea. After making their way out of Hell, the two travel the lands whilst for some reason getting caught up in boulderfights with all sorts of characters from history, mythology or the arts, where each side tries to destroy the gates to the other's castle to flatten their enemy whilst also placing defenses such as towers, ballistae and dynamite to stop the enemy's boulder and hopefully crush it before it ever makes it to their gate.

This was almost as bad as the time he tried to conquer Russia.
The journey is essentially a travel through time, where the game is divided into five sections which are each defined by a certain time period and an art stream which is connected to that period, so the game begins in Ancient Greece, but in the next world you'll be in Medieval times and further on you'll enter the Renaissance as Plato and Aristotle literally rise from their graves.

Quite the variety
The story is told through short cinematics which use a style similar to that of Terry Gilliam of Monthy Python where famous artistic renditions and paintings are animated into historical in-jokes, spoofs of popular media and plenty of slapstick humour, which results in cutscenes which are so bizarre and ridiculous that it's hard for it not to appeal to someone in some way. The cutscenes alone are worth checking out, they're that bizarre. https://www.youtube.com/watch?v=Zay_e8zvyd4

A view of a day in the life of Ares
Once in battle you'll be able to place various defenses in your side of the field while the enemy places defenses on their field, the fields are mirrored versions of the other, and once their boulder is prepared they can roll their boulder and if they saved enough money buy an upgrade to their boulder. Once in control of your boulder you try to make your way to the enemy gates while avoiding being destroyed by their defenses and crushing enemy structures and art objects in order to make money to create more defenses next round. Once the enemy gate is hit or your boulder is crushed you go back to placing more defenses while a new boulder is prepared until one played managed to break the other's gate and crush the opposing player, the number of boulders it takes to crush the gate depending on the level of crackedness and velocity of the boulder as it hits the gate.

Rarrr
The concept sounds easy enough, but actually playing turns out to be a lot harder than it seems since you need to place your defenses cleverly to prevent the enemy from rolling right past them or using shortcuts you left exposes, while rolling the boulder requires apt mastery of the physics engine and knowing the best way to roll and jump past enemy defenses, it's quite fun to see which player makes it to the other's gate first or to see your opponent's boulder get crushed in the upper right of the screen because of your well-placed defenses.

Man's greatest achievements laid bare
The game starts of quite easy and lenient, the maps are simple and don't have many alternate paths while the opponents take longer to create their boulders and roll them to the gate, but as the game goes on more and better types of defenses are introduces, levels become more complex with more possible paths, devious map layouts and difficult but rewarding shortcuts while the AI also becomes more competent with their boulders. By the end my boulder cracked more and more often and matches became a lot more tense.

Rockoco
Accompanying the game are a wonderful blend of 2D visuals taken from famous artwork and animated as sprites with era-appropriate 3D graphics for the map, structures and background, it really does feel like you're experiencing and going through a certain art period, and the music which takes heavy cues from music styles suiting those eras really adds to the game, Medieval times comes with appropriate instruments while you can feel the opulence while going through the Rococo levels.My favourite track has to be the amazingly titled "Let us win and be famous in history" track from the Renaissance area. https://www.youtube.com/watch?v=nGC-l8Rns9w

Just a regular Goya painting...
With boulders
All-in-all it's a pretty rock-solid game, the single-player is enough to satisfy someone for a few evenings and the game has local and online multiplayer functionality as well with several game-modes such as Castle War, which is like the regular gameplay, Obstacle Course which is trying to race though the course filled with obstacles, Skeeboulder where you race though the map and try to hit targets along the way and position the boulder into the right slot to score points and a single-player only Time Trial which lets you test how quickly you can make it through a stage without any obstacles. I imagine I'd play the multiplayer mode if I had someone I could play with, seems like the sort of thing you might come back to every once in a while since it's such a novel game, though I don't know anyone who might read this blog who has the game. *wink wink*

Skeeboulder in action
The game's definitely worth checking out if it sounds like fun, it's normally 10 euros, but during discount periods it goes as low as 80% so it only costs 2, which is a really good deal given the amount of fun you can have with the game. It's actually currently 80% off, so, you know. *nudge nudge*

Howdy! I'm Happy Boulder! Happy Boulder the Boulder!
In this world, it's crush or be crushed!
Oh, and have a happy 2016.

19 Dec 2015

FRACT OSC - A musical experience

It's been a while since my last blog, again. Haven't got around to making many of these, but since I'll be playing some new games during the Winter Break perhaps those will be some things I can write about. I beat one such game just yesterday, in fact, called FRACT OSC.

OSC as in synthetic oscillator.
FRACT OSC is quite the odd game, I've never played any like it, really. The main gameplay consists of basic exploration an open world through walking around and interesting with some elements of the world which mostly consist of puzzles to solve. The interesting aspect of the game is its heavy emphasis on music, which works its way into the rest of the world and the puzzles.

Don't think the puzzles will be easy
As the game starts off you have a little tutorial level which, without words, explains how the mechanics work and how you can interact with the world, but once you do some basic operations like wriggling the mouse in circles or from left to right, you open up the main world and... Well, the rest is up to you. The game doesn't tell you where to go or what to do, it has no dialogue at all in fact, but leaves you to find it out by exploring it for yourself and picking up on environmental clues as to what's going on.


Oh no, someone forgot to turn on the... Thing. Yes.
The world starts off mostly devoid of colour or music, but as you explore the three worlds, each themed around a different part of a synthesizer with appropriately differentiated colour schemes and environmental patterns you find all sorts of abstract objects that emit sounds and music which guide you towards large structures where you have to solve musically-themed puzzles. The interesting part in these puzzles is how the puzzle pieces correspond to the music and their placement and configuration change the music. You're effectively making the music along with solving the puzzle rather than solving a puzzle towards an already solved piece of music.


Can't turn the platform without tuning the music as well
These puzzles take various forms and each of the three worlds have their own puzzles, half of which require you to interact with the puzzle space itself, placing blocks, turning valves or rotating platforms while the other half have you create the appropriate sequence that finally solves the puzzle. The brilliant part of these sequences are that there's not just one correct sequence, there can be a multitude of correct sequences which means that your solutions change how the music in the game sounds and you've got a certain control over the gameworld.

This is not how I remember my solution.
In the end it all comes together in a very satisfying way, as you solve more puzzles and move from world to world and unlock more quick travel/save points the world slowly starts to become and feel more lively as more and more areas start playing music. It comes together especially nicely in later puzzles which combine parts of old puzzles and use the sequences you made yourself. The game does suffer a bit from the lack of direction at some point where it can be a pain to find the next destination or it requires you to properly sequence your sequences together which requires you to have noticed some objects light up when you inspect them closely to give hints as to how to tune your sequence, but these hobbles do make your eventual successes feel more satisfying.

Nothing screams satisfying quite like beams of light.
Another notable part of the game is the in-depth synthesizer features you unlock by progressing through the game. There's tons of functions and by the end of the game you can easily make a 3-minute long song if you have the patience to fiddle around with the settings and sequences you can add. I know I had my fair share of fun making a track of my own with bizarre results. If you want the files just bug me about it and I'll see if I can send them to you, the game has a function to upload the files to youtube or expert them as .wav files but I only got the latter to work, somehow it just didn't link to my YT profile.

It gets pretty complex.
Anyway, it's definitely a game worth checking out if it sounds interesting! Perhaps during the upcoming winter sales you could see if it's discounted.

15 Nov 2015

The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King: Edain Mod Patch 4.2: nathla elvellon

Oh, hey, it's been like two months, right? I don't seem to write these blogs much recently, since school has me occupied and I've not had much to write these about, I guess. There's still two Barbie episodes that I've not yet written about and there's some other stuff too, but for now I feel like writing about a game, so I will while I feel like it.

I've recently come across a YouTube channel that uploaded a bunch of silly videos from a game I'd been playing before, The Lord of the Rings: The Battle for Middle-Earth II, a Real-Time Strategy game based on the writings of Tolkien. Well and some stuff the developers made up and took from the movies.

YOU WERE NOT IN THE MOVIES
WHO ARE YOU
I do like the game itself, but compared to the first game it plays a lot more like a generic RTS game. While most RTS games allow you to freely build buildings all over the map to churn out units and generate resources and whatnot, the first game limited you to build plots in bases you could capture if you have enough resources and smaller camps, outposts and settlements, so the game was more about attaining control of the map and maintaining it than mindlessly plopping down buildings all over the place.

Good thing it's a PC game so mods exist! Mods really are wonderful things, they're mostly free and you can choose whichever one you want. Suddenly your male hero can become the Queen of Ferelden and marry a horse and wear a giant dildo on his head and if you're lucky it doesn't destroy your game. Some mods are larger than others, but a mod for LoTR:BFME II actually changes pretty much the whole game, not only reintroducing the build plot centered gameplay from the first game but also doing things like adding new factions (or rather splitting existing ones up and adding new content to them), new units, buildings, new everything! Wowzers, it amazed me, I wanted it!!

But of course it's not that simple. No, the mod was not for The Lord of the Rings: The Battle for Middle-Earth II but for The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King. Yes that is the name of the game and yes it has a record for longest video game name. Its acronym is LoTR:BFME II:RotWK.

Not even joking
I never actually got this expansion. From what I've read it adds a new campaign, a new faction and expands a bit on all other faction by adding some a few new units. It's perhaps worth a few euros. So what was the purchasing price? It's not actually sold in any stores anymore, so it's only available from places such as ebay. So what did it cost on ebay? About 50 euros. 50 euros for an expansion pack. Mind you that you need the original game to even play it, it doesn't come with The Lord of the Rings: The Battle for Middle-Earth II, you need to have that one installed. That's quite pricey.

After putting in some time and effort I managed to get the expansion pack running on my PC, only to then immediately patch and mod it beyond any semblance of its old form. The Witch-King's faction isn't even in the game yet. Sorry Witch-King, maybe in version 4.3? Well, after they add back the GOBLIN FACTION of course. Yes, there's going to be a faction with Goblins. And they're called "Aardmannen", which is earth men in Dutch. How can anyone take that word seriously? Though at least they didn't use the diminutive of it. How cute would that be. :3

Anyway, the mod is called Edain which I think refers to humans in the First Era who were friends to the Elves? Personally I'd rather be friends with a Goblin. Or a Hobbit. Elves would probably just bother you about how eating meat is bad for you and bother you with their flutes and their songstresses. Bah, stupid elves.

edainsplashscreen 1437898645
They even scribbled Elvish over the logo! Know what it says?
I don't.
Still, after I finally managed to get the game to work and the mod to run properly, I've been playing it daily, and having a lot of fun. I guess if there's anything to take from this blog then it's that mods are amazing, long titles are silly and that if you like The Lord of the Rings: The Battle for Middle-Earth II and The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King but like The Lord of the Rings: The Battle for Middle-Earth more then The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King: Edain Mod Patch 4.2: nathla elvellon is for you!! Or LoTR:BFME II:RotWK:EM 4.2

Seriously, who decided to name a game The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King? And in the game itself there's even a trademark or two in there too so it's even longer.

25 Sept 2015

Undertale

I've always been bad at picking my favourite out of a group of things, especially my favourite video game. I now know what my favourite video game ever is. It's not Laser Lords, not Deadly Premonition and not even my quests! No, my favourite video game has to be Undertale. I tend to be very wishy-washy when it comes to picking favorites, I care more about good or bad than better and worse. But sometimes something just stands out so much that it's clearly just my favourite, and right now it's clear Undertale is my favourite video game.


Honestly, I'd suggest anyone reading this to get the game right now, the game's extremely good and the less you know about it before playing the better, it's easily worth the 10 dollars. There's even a free demo, if you like that one you're sure to like the full game as it blows the demo completely out of the water.

At its core Undertale is a JRPG, a story about a human child who falls into a mountain and winds up in an underground world inhabited by monsters, who live segregated from humans after a great war. Though the set-up for the story sounds typical, as a video game Undertale is anything but typical. 


The combat system is like no other combat system, you don't need to fight enemies to actually win battles, rather you are given the option to FIGHT, ACT or use MERCY. While it's possible to murder everyone who gets in your way, you can also interact with the enemy, get to know them and figure them out how you can make them stop wanting to fight you, at which point you can use mercy to SPARE them and resolve the conflict peacefully. You never need to kill anyone to beat Undertale!

Ahh, so lovey! <3
Likewise, enemies do not follow traditional RPG mechanics, their attacks take the form of little bullet-dodging minigames where you have to dodge attacks with your SOUL to prevent taking damage. This means that if you play well enough, you can avoid taking any damage at all! Every enemy has different bullet patterns specifically themed to them and often also tied to their mood.

One of the harder patterns in the game.
Rather than being a numbers game, combat becomes a matter of figuring your opponents out, seeing what things they have to say and in what ways you can interact with them and then trying to successfully avoid their bullet patterns. I can't think of any RPG where I'm so happy to see battles occur!

*Slime noises*
But as mechanically solid as the game is, my favourite part of Undertale might be just how it makes me feel, how its extreme polish and care shines through and makes me totally immersed in its world.

The plot may seem simple at first, but things go much deeper than they first seem, and there's multiple layers to the plot, some of which only become clear when you play the game multiple times. The game does a great job at playing with your expectations in a video game and it's clear the developer, Toby Fox, knows exactly what Undertale's audience thinks and feels. You can play the game in several ways, choosing either to take a peaceful or a violent path, and the game will always know what you did and your actions will always come with consequences, consequences which may last even beyond the realms of your save file. I've never felt so strongly about choices and consequences as I have in this game as I did just now when I tried a violent run through the game.

Adding to the plot is the fact that the characters are all extremely lovable and the game encourages you to spend time befriending the characters and interacting with them. By the time I got to the end I felt like I knew them all and cared for them deeply. I wanted to talk to every NPC, backtrack to areas just to read new dialogue, call this person in every room twice just to see what they'd say, just because the writing is so chock-full of good-natured humour and charm, and there's just so much of it! 
I love all these people. All of them.
The graphics are not the most technically impressive, but they do an incredible job at immersing you into the game world. Walking around the world, being in combat, the graphics always just feel right and like they are being used to their fullest extent to add to the game experience. 

One of the more atmospheric moments in the game.
The soundtrack of the game is absolutely gorgeous as well, there's over 100 music tracks and just like the graphics they add immensely to the experience. Keeping the sound on while playing this game is crucial, you do not under any circumstance want to miss out on the music. I don't think I can ever tire of the soundtrack, there's just way too many good pieces on it.


I honestly can't come up with any criticisms for the game. As much as I have gushed about the game here, I've only touched on the peak of the iceberg, and the only way to really know just how GOOD this game really is would be by delving into it and playing it yourself. I've already beaten the game once, my first run lasted about 12 hours, but this is the sort of game which has so much polish, detail and care put into it that you can keep replaying and replaying and always notice something new. 

Undertale is a wonderful experience and I truly do hope that by talking about it here more people can experience it!

9 Sept 2015

The Path of Puckamon 1: Crushing Captain Crunch

Ah Pokémon, the world seems to be filled with parodies of Pokémon but it seems most of them never really get very far, usually they're just small little parodies or part of a larger game, and when they do try to be more expansive they're usually very unfinished. I'm very fond of Pokémon but I can also see that the games are incredibly silly, so it only makes sense that these parodies would appeal to me. Add an all-too-familiar engine after playing some Mr. Triangle's Adventure and you get...

To be a mustard
Puckamon! Whoo! A game originally made for the "2010 OHRRPGCE Ridiculous Games Contest" by FnrrfYgmSchish, Puckamon is a mock/parody game of Pokémon borrowing both elements from the early Pokémon games and anime and starring tons of characters from other OHRRPGCE creations, including Mr. Triangle, as Puckamon in a beta that currently goes all the way up to the fourth gym!

It was by poking around a bit on a forum filled with OHRRPGCE creations that I found this game, and I knew the moment I saw it I would get it and play it eventually, and I actually started doing so two days ago as I am writing this. It certainly looks like there's actual effort put into it, and the combat system is a rather interesting mixture of Pokémon and the standard OHRRPGCE combat engine, meaning it's got an ATB bar rather than alternating turns, and Trainers act as independent characters rather than being able to use a Pokémon's turn to use an item.

But that's enough introductory talk, let's jump right in!!

Professor is his first name of course.
Any monster catching game starts with a scatterbrained professor asking you questions such as whether you are a boy or girl, what your name is, whether you prefer fish or walrus and of course whether you'd rather have Gingivitis or Athlete's Foot. You can't be a girl by the way, this isn't a parody of Pokémon Crystal or beyond after all, don't even think about it! Of course, I am a boy named Mania in the game. Because that's a name.

You never do empty that trash can. It probably has a Master Puckaball.
After oversleeping and visiting the professor, it turns out there's not actually a Puckamon left, so he hastily goes and catch one himself. And what an utterly crummy pie of garbage he does get you, a Pikachu! Bah! Terrible! It is rather strange that the game uses a few real Pokémon like that, Jigglypuff and Lucario also appear, though the latter does in the form of a nazi. Trust me it makes more sense in context. Well, no, not really, but you get my point. I begrudgingly name by Pikachu Pikachizzle and head out to route 1. Clearly this game has no rival, as he was nowhere to mock us for picking such a weak starte-

What the Duck?
It's GARY MOTHERFUCKING TREE! Who'd have thought?! This is the first battle in the game, and it already showcases a few elements, such as the ATB-style battles as well as trainers being participants in the fight. The way the combat works is that Pokémon can either use special attacks which use PP, use berries to heal themselves or other Pokémon, or use a generic attack for low damage which also restores some PP. Meanwhile, Trainers can either use a weak Slap which does 1 damage and restores some PP or they can use Medication such as Potions, status curing items and the like. Mania here can even use Puckaballs to catch wild Pokémon when they are weak enough, though obviously it fails against enemy Trainers.

Yes, you can attack enemy trainers and make them run away. Yes this is hilarious. No, this is not worth it, they run off when you beat all their Pokémon anyway and they don't give any bonus EXP or money.

Actually beating Gary is not much of a problem, though, as Pikachu's electric skills deal double damage to the poor Duck-Duck, who mostly just splashed about. Gary can use a Potion if he feels like it, but the Puckatrainers seem to use items sparingly, mostly they do weak slaps like Mania does.

What.
Arriving in the next town over, Sledge City, there's not much out of the ordinary, there is a starer dungeon which is a sewer, a place to heal and stock up on items, and of course the local Gym to earn your badge. And who is the Gym Leader? Why, Captain Crunch of course! ... I don't know why either. But we can't challenge his Gym yet, no, first we need to retrieve his spoon from "Team Sputnik". Hm. At this point I went to the sewers and got my second Puckamon, Surlaw, which seems to be a slimey sort of fellow with a cape. He can use a basic heal which restores about 15 HP for 8 PP and use a Splash attack to hit all enemies, neat. I named him "I am the Walrus" because you can have really long names like that, also neat. I also got some other foddermons, but I didn't keep on my party, bah, stupid fodder! With another Puckamon in tow, it's time to head north to retrieve the spoon!

... Let's not go in there.
Our first regular trainer, Little Girl!!
After beating up the Little Girl and her Jigglypuff, I had to confirm whether I could assault trainers after all, it was time to head into the forest to expand my party. What Puckamon could roam inside?!

Oh.
As you can see I got rid of Pikachizzle at this point and added Dr. Pepper the Mr. Pepper as well as Jojo the Gohrilla. Sadly this Jojo can't toss healing bananas, but she can draw attention to herself to redirect enemy attacks and for a steep PP cost restore her HP, quite a tactical and tenacious Puckamon. Meanwhile, Dr. Pepper can use a chained attack that does low damage 2-5 times in a row and can emit pepper spray to poison enemies, which will come in very handy against Captain Crunch.

And make it double!
After clearing out the forest, I finally approached Team Sputnik and the scene that follows is best presented in video form. Cute, the timing's surprisingly accurate. And of course Communism/Russian memes. As you can hear, the music tracks are remixed versions of music from the games and anime, though only from the first two generations to preserve the nostalgic theme of the feel.

If Gnome is Meowth, then what is Robot meant to be?
Team Sputnik's understandably not much of a threat, I could beat them just with Pikachizzle, so it didn't take very long to send them blasting off at the speed of Lenin.

I couldn't think of a better pun, okay?

Now that we have beaten Team Sputnik, though, we have the Spoon meaning we can now fight Captain Crunch in a Puckamon Battle. Never thought I'd say that.

Ah Muscle Man, all Pokémon spoofs need their manly shirtless men.
I don't suppose I could ask Gary to let me bench-press him? That is Gary from Mr. Triangle's Adventure, not Gary Tree. I don't think Gary Tree would let me.

Anyway, now it's time to REALLY face Captain Crunch, who has some typical words you'd expect from a first gym leader.

3 on 1? Don't underestimate the guy. 
This is easily the hardest fight so far, which isn't saying much given the competition, but this guy does NOT mess around. You can't actually target Captain Crunch, Gym rules and all that, and his Franknfurter's defenses are nigh impenetrable. Captain Crunch doesn't do much aside from sometimes giving Franknfurter a PP boost, but that means it can use its Aqua Spoon attack which does up to 30 damage if you don't resist it, which half my party luckily does. Aside from that it can use Splash to hit my whole party which luckily doesn't do too much damage, and it has a basic attach which does around 10~12 damage, yikes.

Poor Jojo, if only I had a Rehab.
Things aren't going very well, clearly, and while I used Dr. Pepper to Poison Franknfurther while Jojo draws attacks and I am the Walrus does his best to heal Jojo, in the end I couldn't keep up with Franknfurthers offense, and the match became mostly a matter of endurance. On a side note, every Puckamon you can use has sprites for attacking, using a skill, getting hurt, being close to getting KOed and a KOed sprite. It's a neat detail which games in this engine have, just like the FF games it seems to be based on.

And a victory pose sprite too, of course!
Hurrah, victory! Sadly I am the Walrus and Jojo couldn't share in the experience. Not only do we get 500 cash and get to access new areas now we have our first badge, but we also get a TM for Aqua Spoon which I am the Walrus will be able to make good use of. Though it does have a steep PP cost.


Puckamon's a pretty fun game so far, I do intend to play the beta through to the end and then see if there's any chance it'll get worked on further. There's still 3 gyms to go through, so it's going to be a wild ride! And of course, we may have a Mr. Pepper in our party now, there's another Mr. I am keeping my eyes peeled for...  Until then these little teasers should surely keep you entertained for the next part, once I get the second badge and write the blog for it.

Can't argue with that logic.
Can't argue with that logic either.
This game has some magical dialogue.

21 Aug 2015

BARBIE THE LOST EPISODE: Hi there, I'm Barbie! What's up?

I recently found a new Barbie episode, Send in the Clones and- Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? 

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?  Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
 Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?  Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
 Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
 Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?  Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
 Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
 Hi there, I'm Barbie! What's up?

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? 

Hi there, I'm Barbie! What's up?
Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up? Hi there, I'm Barbie! What's up?  Hi there, I'm Barbie! What's up? 


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