As another year passes, so does another yearly round-up blog pass by your eyes. How lucky you are, to witness another blog as great as the blogs before it in the years 2017, 2018, 2019 and 2020... Well, much like some other things do, these blogs seem to grow larger at some points. Especially when I get very excited.
And yes, now that I am going over this blog after writing most of it, I can indeed confirm it's the longest yet! I suppose I've had more to say about these games than before, or maybe I'm just trying harder.
There is much to write about, so let's get things started with the one thing in life that really matters...
Work and Life and Stuff: The Part Which We Must Escape
Wait, what the hell is this? Nobody cares about this stuff. In this regard, 2021 was basically just 2020-II. Nothing has really changed. Have I stagnated? Perhaps. But perhaps not, because consider all the video games I played! That's how you really determine whether a year was good, yes.
Videogames 4: Or, the Card Auctions of the Standard Dimension LID Pendulum Summoning Course
Axe Cop
What better way to kick things off than with a OHRRPGCE game? It's a tradition by now to play at least one such game per year, and thankfully there's no shortage of good games. It seems like OHRRPGCE has been embracing Steam the last year, with a lot of quality releases making their way there. Axe Cop is one such game, from Red Triangle Games who got me into this scene in the first place with Mr. Triangle's Adventure.
The titular Axe Cop |
The game itself is a bona fide whole-scale classic turn-based JRPG, and overall a good showcase of how to make a licensed game. This game wasn't phoned it, it's chock full of characters and story beats from the Axe Cop comic, but also puts its own spin on things. To say the plot gets wild would be understating it, what starts of as what seems like a retelling as the comic's events turns out to be anything but in one hell of a twist.
I made a playlist of all boss battles in this game! Go check it out! There's a lot of bosses!
(WAIT I JUST REALISED I ALREADY WROTE ABOUT THIS IN LAST YEAR'S BLOG AND I PLAYED THIS IN 2020?! OH WELL.)
Iconoclasts
I really like this game. I also think it's incredibly insufferable at times. I went into this with very high expectations, and they were met in some areas, but some parts of it really just put me off from getting invested into the game.
So, the good? The presentation overall is awesome. Real good OST, amazing graphics, everything looks and feels nice. I mean that genuinely and sincerely, it is very impressive. The gameplay is also really good at times, I think the boss battles are mostly excellent, really exciting bouts of fighting and platforming backed by great visuals and audio to provide a great experience.
The story's really resonant at times, too! Other times...
Coomer |
I'M ROBIN AND I LIKE HELPING :] |
In general I liked the antagonists more in this game, but Elro and Royal were also fun. In general it just seems like the sort of game where you get more out of it if you play it twice, but like, I already played it once, so... Eh.
You got enough of my time as-is! |
Also, those weird lolrandom chemist people. Tonally weird, don't get it, didn't laugh.
What are you driving at? |
Aw yeah, you might remember I talked about Exit/Corners last year, well, this is another visual novel by the same creator! Sadly it's just a demo right now, though, but it looks promising!
It's good, OK?! It's good!! |
Together in Battle/Telepath Tactics: Liberated Edition
You might remember this one also, I did cover Telepath Tactics in last year's blog, and wrote a whole seperate blog about it too. Ah, reminiscence... Well, the dev is working on Together in Battle still, alongside the remake of Telepath Tactics in the new engine. I got to test a demo of the former, and beta test the latter!
Things are shaping up well I'd say. Telepath Tactics is mostly familiar, using the original campaign, but there are a nice assortment of new tools for most of the classes to use, and overall the experience feels more balanced. Of particular note are the visual upgrades, the game looks much better now!
Telepath RPG: Servants of God
Now this brings back memories... This game came out in 2012, that's like the Protozoic Eon in internet time. The gameplay is similar to that of Telepath RPG 2, turn-based tactics with an emphasis on determinism over luck, and the game's overall look and feel is like that of Telepath RPG 2, but more polished.
Pictured: Fools soon to be Light Blasted |
I want to punch this man. |
I.M. Meen
It's not good, ok? It just isn't. I tried it for the meme cred, but it's no Zelda Cd-i. It just isn't.
W-what |
Smile for Me
A nice game about being nice to people who just need a little kindness. If there was a "Tumblr Darling Award" this one would probably be nominated, because it hits all the notes. And that's a good thing.
Yaaas |
Chad |
Spooky... |
Purple lipstick... Nice. Now add some yellow accents. |
There is a part of OMORI that I started to like more and more as I kept playing it. There's also a part of the game I wanted to see less and less of as I kept playing it. OMORI is a game that pretty clearly takes place in a dream, and while those segments do start off charming and there's some bits where darker stuff happens, which are of course always fun, things start to drag once it becomes an unending sequence of excuse plots intentionally made to drag out the dream.
Stop it! Stop it!! |
MFW Sweetheart |
Fun is happening |
Ok this moment was based though |
YES |
MFW fucked up stuff happens in OMORI |
Sam & Max Save the World
I wrote about this before in 2018! Go read that blog! Do it!!
The remastered version features better visuals and aesthetics, but is otherwise mostly unchanged. It's interesting to replay these games with a better understanding of the plot's general structure and the puzzle solutions. It was a welcome trip back to 2018.
This line hits differently in 2021... |
Ah yes, my favourite game about a crying child and poop and blood and guts and fetuses and going into your mom's womb to attack and dethrone Mega Satan.
Repentance is supposedly the final expansion to The Binding of Isaac, and it's a worthy finale. Made in collaboration with the people who made the popular Antibirth mod, this mod ports most Antibirth content alongside a whole heap of new content. And most of it is GOOD. Isaac expansions have always been a mix of good and bad additions and changes, and overall I think Repentance swings heavily to the good side.
Dogma, my beloved |
YGO: Duel Links
This pain isn't despair...
No... It's not pain...
This aching is...
Finally, the worst of the hellscape that is DSoD is behind us. The time has come for the pendulum of the soul to swing. Arc-V has dawned on the world, and the Chadliest of all Chads Aporia has joined Duel Links, bringing with him support for the very best deck in Duel Links, the ever-powerful MEKLORDS.
Aporia's message to DSoD stans |
Oh, they also fixed the microwave issue that made people have to reboot the game, now you can re-establish a connection instead. This truly is hope...
Also, impractical cars. Those too. |
WHERE THE FUCK IS VETRIX WRYYYYYYYYYYYYYYYYY-
Wait, they added Anna? ... Hm. Okay. Fine.
But they better add Vetrix. They better. Oh, they better do that or else...
ADD ME OR I'LL SEND HIM TO THE DSOD META |
Husbando Squad |
MFW Meklords |
SEASON 4 WHEN, KONAMI? |
Did you know this game has mods? It sure does! I played a few. It was neat. People making custom campaigns and such. Makes me wish more people would do it, this is probably the best game to do it in. Sadly the scene is pretty niche though, there's a few mods on Nexus and some more you can find on YouTube, and they're not all, well, any good either.
Tangle Tower
Man, when did I play Detective Grimoire? I don't see it in my old blogs. It must have been 2016 or earlier... Well, the reboot of Detective Grimoire did get a sequel, and it's good! It's good!
It also has a Dutch dub. Yeeees!! |
The mystery here is a murder mystery as usual, and there's a colourful cast of quirky suspects as one's expect. I really like the weirdos you come across in this game, the writing is charming and the new artstyle and animation style really elevate the game. It's smooth and it just looks good. Playing this game felt like joy.
The concept art is great too. |
The mystery in this one also feels much better than the previous one, the setting of a house divided between two rivaling families is much more interesting than the bog-standard swamp monster setting of the first game.
Overall I really recommend this game, check it out! It might be dubbed in your native tongue! The Dutch dub was good!!
Epic Battle Fantasy 5
I played this game in 2020, but the game has a bunch of extra modes that remix various aspects of the game, such as enemy layouts and item stats. These change the game sufficiently to warrant a second run, and give the game a second run I did.
DEEEES! |
The crew reacts to EBF5 |
Rayman Redemption/Redesigner
Hey, do you like Rayman 1? I do. I like it a lot. So... What if I told you there was a remaster? That it had all the original content from the PS1 version, and the added stuff from the PC version, and more levels still? And what if there was a remade Rayman Designer to go along with it?
I think that's a wonderful idea.
I loved Rayman as a child, and I still have a real fondness for that original game as an adult. I still think the game's general aesthetic really holds up, the bright and bold colours, the round and comfy look of everything, it's just all very pleasant, and backed with great music as well.
Band Land Aesthetic <3 |
The new content does a good job of not sticking out, you can tell it's using new assets, but it still fits the spirit of the original well. Definitely check this one out if you're a fan of Rayman!
New boss battle! |
Hmm? |
I'm particularly fond of RaveyDavey's levels, they're all good!
Venineth
Do you remember those janky flash games where you play as a ball trying to platform your way to the exit of a stage? Venineth is kind of like that, but much better in every way.
In Venineth you play a a weighty iron ball with the inexplicable power of rotation and jumping, with the simple goal of platforming and puzzle-solving a way through various desolate, alien planets. Many of the planets have interesting gimmicks, and there's plenty of transformations to unlock as well. Or are they abilities? Either way, the game keeps things interesting by throwing a nice variety of challenges around, as well as making every world look very distinct.
I took 2 screenshots of this game. Oops. |
Ascend |
Oh, I think this is also the first time I just streamed a game to the little Discord group I am in. That was nice.
Jimmy and the Pulsating Mass
Jimmy and the Pulsating Mass is a very funny game. Jimmy and the Pulsating Mass is also a very sad game. Yeah, it's one of those JRPG's. And it's real good. Chances are that you own it yourself, actually, since it was part of that very big Racial Justice Bundle back in... 2020? Yeah, that was a while ago, huh? I sat off on playing this for a while, until a video on YouTube spurred me into action. It was very much worth it!
Is this a Goblin? :D |
The Man Himself |
I liked this playing-card themed area. |
The nightmare areas have real good music |
Fun |
No, no that one. But she's good too. |
Pleasant. |
Card Hunter
Ah, Card Hunter. We all thought you had died, and yet now you live again. Blue Manchu, the previous owners of card Hunter, sold it to Knights of Unity, and as a result we are getting new content! Quite exciting, and the new Eastpass Conspiracy campaign is overall my second favorite out of the campaigns.
I'm curious to see what 2022 holds for Card Hunter. More PvE content? PvP balance adjustments? Maybe finally a playerbase that actually exceeds 2 figures?! One can only hope.
NaissanceE
Ah yes, the misadventures of Lucy NaissanceE in the land of wacky platforming. It's a neat game to play for free, a first-person platformer. Is it a puzzle game, really? There's not too much puzzling relative to the platforming.
The stages here are nicely varied, like in Venineth there is a sort of haunting emptiness to the game for the most part, though there's some sequences where that does change. Like in Veninieht, there doesn't seem to be any plot or anything of the sort to this game, it's just a fun romp through some indeterminate environments.
Just beware of the tubes level, that one is pretty obnoxious. And be especially wary for the evils inflicted by Patricia Dallio, she can and will induce laughter fits over how the developer thought one particular sequence of platforming was a good idea. "This is like Sonic 06!" was a thought that came to mind.
Yoku's Island Express
This is a strange one, a platformer where you control a dung beetle through a world comprised of pinball mechanics. The concept sounds really weird, but it feels surprisingly intuitive during actual gameplay, you're controlling the dung beetle's dung ball moreso than the beetle itself, sending it flying all over the place through pinball segments in a quest to deliver mail and also maybe save the world. Ok, not the world, just the island, but still.
It's no Monster, it's a God! |
Somehow not the first or last game I played where you play as a bug. Interesting.
Fae Tactics
Fae Tactics is a very different take on the turn-based tactics genre. Unlike Final Fantasy Tactics or Telepath Tactics, every character and unit in Fae Tactics only has a set total of either 3 or 4 abilities, which are customisable through equipment. These abilities come in a distinct set: Attacks against enemies, support for allies, a self-buff and an ultimate attack for "leader units". There's a lot of mechanics aside from this, units in general have a lot of passives to further set every unit apart from the others...
That's a lot |
Well, aside from the powers of Fred, that is. |
When someone has -DEF on hit |
Unf. Swole. |
Also Peony pogs, but like, poorly. You've gotta work on your pog game, girl! |
Everhood
You ever have a game where your enjoyment kind of just dips at some point and never quite reaches the same high it was at before? It's never really a nice experience, is it? Well, here's a good example of that.
I really liked Everhood at first, it's an interesting take on your typical rhythm game, but instead of pressing the buttons in tune to the song, you're a character and have to dodge all the notes instead. And it's good! It's really good. The songs are great and very diverse, both in terms of genre but also in how they correspond to the layout of notes on the board. This is accentuated by an interesting art style that makes a lot of use of dark void, which I liked a lot, and writing that seems like it might be leading up to something interesting.
I think a particularly fun segment of the game is the tabletop RPG sequence, where some of the characters gather to play a tabletop game and the mechanics are briefly switched up and your goal in battles shifts from avoiding notes to using a blade to deflect red notes. It's a fun mix-up!
The battle with the Purple Mage was also super cool. That was a really hype battle.
And then, things change. Around the midpoint of the game the whole purpose of the game is revealed: Your goal is actually to KILL EVERYBODY! But it's OK, because the setting is some sort of weird dimension of immortality or something and living forever is bad. It's like the antithesis to Undertale, in that the theming in that game isn't super finagled to make sense of its main premise. "Living forever sucks", like, OK. But nobody lives forever anyway, so... So what? No applicability.
Anyway, the game's tone shifts here to be a lot darker and more macabre, as you now need to KILL those character you grew fond of! Except that doesn't work at all, because I barely got to know most of these people. I don't have a connection to this cast, most of them I've barely talked with, so I don't exactly find this whole act of killing them to be much of a source of conflict. Honestly I was just doing it to progress the story. There were like two characters I did care about, the Gnome and the Green Mage, and the Green Mage seemed to be having fun till the very end anyway.
This leads into a series of finales and climaxes that feel unearned, as the game tries to have a bunch of Big Meaningful Moments and Big Plot Twists, but like again I barely know any of these people and don't really care, so it all kinda just falls flat. The story's ambitions were much ahead of the actual story itself.
With the shift from dodging to attacking also comes a whole reversal of the gameplay, now you need to absorb two enemy attacks of the same colour and throw them back at them. It's kinda like the Tabletop RPG segment, but worse. I hated the mechanical shift at first, and though I got better at it over time, I never grew on me and I never grew to love it. Often I'd mix colours and mess up, or the song would end too early, or I'd attack and the attack gets blocked by a different note and it FUCKING SUUUUCKS. I hate that last one the most, it happened all the goddamn time, it was SO ANNOYING. AUGH.
I did beat most battles on the standard difficulty eventually, which is another issue: The game's difficulty modes aren't tuned too well. There's the standard difficulty, and then the difficulty under that makes everything massively easier, so battles that are too much for me on standard are a total and complete joke on the easier mode. It feels like there's a difficulty mode missing between these two.
It's still a good game, I still recommend it, it's just... I was liking it so much, and then I wasn't liking it as much. Too bad.
Also I took 0 screenshots for this game. Huh.
Great Ace Attorney Chronicles
I thought the day would never come... This game came out in Japan quite some time ago for the 3DS, and it seemed like the sort of thing that was never going to get a dub. But, here we are. The game is dubbed, packaged as a duology, purchasable on Steam. Excellent. Sublime.
There's a Payne as usual, of course. |
1-1: Kind of in the middle on this one as an intro case, I think they handle the character progression of Ryunosuke here very well, and it also sets up Asogi and the setting well, but the pacing here is really slow. The first witnesses were kinda fillerly nonsense, but things do get going once the culprit takes the stand... Until suddenly things grind to a halt and you need to prove things all over again from the start, at which time there's a sudden convenient memory lapse. It's awkward. There's a good case in here, there's just excess fat that needed trimming.
1-2: Not my favorite case by a long shot, since it's investigation only. The location is somewhat drab, and a lot of time is spent dancing around stuff and doing rather slow-paced course corrections. FWIW, I am fine with the reveal of the culprit and motive though, I think that part holds up well, the process of getting there is just rather tedious.
1-3: Oh yeah, now things really get going. You get tossed into the fire in this case, and I love it. A lot of great twists and turns in what might be the series' most unconventional case by a mile. The first witnesses here are somewhat bland, but all the rest is top-notch. This case is also the best handling of the jury, I think. The recurring prosecutor also appears here, and I do love his overall mannerisms in court. He's a riot.
Best defendant? |
1-5 Ok, a return to form. A real classic AA case with an utterly tenacious culprit who you love to cross-examine to the point of breakdown, assisted of course by some lovable grade-A joke witnesses. This case is a joy to play through and goes in some real fun directions. The only regret is that the investigation again takes a long time, and there are some late-case revelations that the second game really glosses over despite the set-up being interesting. That trial sequence though? Love it.
Based |
2-2 This case is a sequel of sorts to 1-4, which is quite something since this is such a good case compared to that trainwreck. There's a lot of fun twists and turns to this one, doing unusual things with the usual roles assigned to characters in a case. The witnesses are also in good form here, I quite liked the trial segments and investigations here. The pace also just felt right. I did think that the prosecution was excessively nasty in this case though, and the second day of trial I would have liked to see a bit more of, it lacked that sort of real tenacious mastermind that the best AA games have. I also think it's awkward that chronologically, this case takes place between 1-4 and 1-5. It's just kinda janky, but not to the case's own detriment.
Best character? |
No, you, Madam, are based |
2-5: The big climax. It's big, bombastic and epic. Pretty much everything I'd want a finale to be, really. I'm not gonna say much more, totally because spoilers and not because I already said so much. GO BUY THIS GAME UREEE.
Me when 2-5 happens |
So yeah, it's a good duology. If one is a fan of AA, they'll definitely like this. That's a Mania guarantee.
DELTARUNE (Chapter 2)
Oh god another game I could write BILLIONS OF PARAGRAPHS about. What can I say? Toby's still got it, and he's more on fire than he's ever been. He assembled a great team to help him realise this chapter of DELTARUNE, because this is I think as good as either UNDERTALE or DELTARUNE has been. I love every part of this chapter, and it was a moment of miracles to play this spoiler-free and experience it all firsthand, up to the reveal that there's even more lurking beneath the standard route of the game... It was magical.
I'll be forever Team Berdly |
Ok, I will say this: BERDLY BEST BOY, KRIS x BERDLY OTP
West of Loathing
This was a nice present from a nice friend. From the creators of that Kingdom of Loathing MMORPG you may or may not have tried and given up on, it's the same style of writing, but set in the West. The West of Loathing.
Yuma? |
How do you convince someone that a game is funny, really? It's hard to do, isn't it? But I did find this game genuinely funny, and I would always make sure to read all the writing in this game. And wow, there is a LOT. There is so much to discover here, the world feels packed with content, a lot of it connected to other content.
GOBLINS |
DARQ
One of the games I got for free from the Epic Games Store. Yes, I know... I SOLD OUT. I'm gonna make Steam loyalists real mad, I know. I know.
Anyway, DARQ. It's... Ok. It's a light horror game, though it's really a puzzle game with some mild spooks. I like the puzzle aspect... The horror aspect? Frankly, it sucks and is to the game's detriment. The game is at its most fun when I'm solving puzzles, the game's at its least fun when I'm dealing with the annoying horror stuff and having to do tedious stealth bits. They were never scary, they were just annoying.
Also the last level of the main game is just really bad, but the DLC makes up for it by being really good.
Red Triangle Super Collection
Hey, I didn't say there was only going to be one OHRRPGCE game, did I? Oh no, this one isn't just a game either, it's a collection of games! Multiple, for the price of one! The sort you'd used to find on markets when buying games for the GBC when you were vacationing in Spain, and it had 50 games! But like 25 were in Japanese, and a lot of them were reskins of the same game, but... It also had the licensed Harry Potter turn-based RPG damn it! It was worth it! And not a cent of it went to JK Rowling, SO WHO WON? ME.
Oh, right, the Collection! Well, it had a bunch of games, some new and some old, so let's go over the ones I played:
Graffiti Goose: I own a CD of this game's OST!! Graffiti Goose is one of the old games in the compilation, a fast-paced puzzler that's a little bit like Tetris, but you have full control of where the pieces go and you want to combine primary colours into secondary colours for extra points, but avoid spills or messes. It's a neat idea, and it can be fun to go for a high score. Music's really funky.
Video Goose: Video Goose is a short point-and-click adventure game where you play as a goose in a video rental. Just when I was getting into the groove of this game, it was over! It was a fun little experience, but it is sadly really short. Too bad, I was hoping it'd be longer. But that also means it's something you can try and finish in a setting.
Self-evident |
I never miss. |
Block Bonanza: Now this is the main feature! It's kinda like Bejeweled, but WITH GUNS. Instantly better. I had fun going through this one, every stage mixes things up a bit with new block types, level clear goals and level layouts. The surrounding narrative about a Western Cowboy was neat too.
One Going West |
The third in a series of games from Daniel Mullins, this one is in a lot of ways a spiritual successor to The Hex, which I talked about in my 2019 blog. This one takes the form of a roguelike deckbuilder game, think games like Slay the Spire or Griftlands, but of course there's much more to it than meets the eye.
This game really appealed to me out of the gate since I've played both roguelike deckbuilders and more standard card games, while also being a fan of The Hex. And this game was everything I was hoping it'd be and more! The gameplay is the best it's been in any Daniel Mullins game, from start to finish, and the weird plot stuff that's going on was a lot of fun as usual too. The production values here are just top notch, I get the impression the game did everything it set out to do and did it all well, which is a very commendable trait in a game I think.
UAAAAAAAGH |
-Love the atmosphere in the first part, the way how everything looks and feels, the way Leshy sets a powerful atmosphere, the theatrics of the back room and the magical camera, the sudden fucked up body horror with the pliers and knife. Just tons of fun stuff here, as well as the game guiding you along to the end with all these super OP mechanics you unlock along the way. It's very different from other roguelikes in that it seems to be made to ensure the player will win through attrition eventually.
-The second part is such a good callback to old handheld card games, like Yu-Gi-Oh Dark Duel Stories or the Pokémon TCG games. Going from roguelike to actual deckbuilding, having a total of 4 playstyles to mix and match, the implications and puzzlement over what the hell is even going on with this game. Particularly fun was realizing that Mox isn't the worst deck, but actually the best deck. My only regret here is how short this sequence is! It feels the most under-explored due to the lack of opponents to battle, I really hope people will expand on it with mods or somesuch.
-The third part might actually be my favourite? The gamestyle again changes and this one feels more like an RPG where you slowly build up your squad until you have an incredibly powerful deck, the permanence of things yet also the impermance of losing appeals to me in a way that the first and second parts never really got me too attached to my current deck. P03 is such a lovable shitbag, the mechanics here are a lot of fun to play around with, and I love some of the boss battles here, easily my favourite of the bunch. Especially the make your own boss one, that one's just sheer perfection. The ending segment is also just brilliant, it ends things on such a high note and leaves me wanting more, which is a good feeling to end on.
-The overarching narrative with the card pack opening YTer. That was just a lot of fun for how authentic it feels, as well as being a fresh take on how to do a metanarrative without directly involving the player like The Hex did.
Honestly, just what a good game. The creator's currently working on an official expansion for act 1 as a standalone mod, which is looking very promising so far. There's also a modding scene in general. I'm just hoping there can be some love for parts 2 and 3. They deserve it!!
Pony Island
Daniel Mullins' first game. And it kinda shows. You can see a lot of the seeds that would sprout in The Hex and Inscryption here, though the actual narrative and gameplay in this one are a lot more... hokey and janky. The whole "Satan just wants to make games, but he sucks ass at it" angle is a funny one, and he's an amusing antagonist to work with, but it's also kinda just that, a bit of a joke. It doesn't really build up to anything as grand as The Hex or Inscryption would.
The gameplay also does let the game down, a lot of it is just meant to be bad on purpose, but it doesn't feel like a fun game to play during those segments. There is some good in here too, of course, there's a reason this game kickstarted Daniel's career. Some of the messing around with the SatanTech OS is a lot of fun, as are the battles of wits with Satan's surprisingly developed AIs.
Pony Island is worth checking out, but don't except too much from the actual Pony Island gameplay itself.
Wario Land 4: Parallel World
A mod for Wario Land 4 for the GBA, this one caught my eye when I saw the developer for Pizza Tower retweet it. This one is quite a gem, it features the same overall progression as the original game, a tutorial passage followed by 4 main passages and then a final passage, but the levels are all recreated from scratch.
The fun here is in exploring all the new levels, the game really mixes things up so all the levels feel novel and unique despite using the same mechanics and tiles as the originals. Sometimes the levels use some mechanics from other stages, some levels have radically different overall themes or progressions, it's all quite novel and it's all well-designed too. Anyone who liked Wario Land 4 would like this, I'm sure.
One thing I did think was that S-Hard mode did feel fairer than expected, mods generally have a reputation for being quite hard, but this mod never felt like it ventured into unfair territory. The only time I think it was outright excessive was one particular room in the The Really Final Passage on S-Hard mode, where you need to go through a small obstacle course in a super fast timeframe to progress. It took me forever and I had to use both savestates and slowdown to do it...
Anyway, as I said I do reccomend this to anyone who liked Wario Land 4 and wanted more. I can't overstate how much I like the level design here and how it makes every stage feel meaningfully distinct from its original version. There's also various really cool nostalgia treats for fans of Wario Land 2 and 3.
The Vanishing of Ethan Carter
Oh goodie, a walking simulator. Not a walking stimulator, because this one wasn't that exciting.
I didn't really get too into this one to be honest, the gameplay is divided into the bits where you solve some chronology puzzles to figure out the events of the murders that have occurred and then the bits where you are walking around and sometimes weird, wacky stuff happens.
Neither part works great, I'd say. Figuring out the chronology is weird because it seemed like the hardest ones to figure out were the first puzzles where you had to do that, while later ones were really obvious. The actual order also sometimes seems rather arbitrary, in the sense that it's a matter of trial and error to solve some of the stuff.
The walking around stuff is hampered by how vast and empty the world is in this game, the world looks absolutely amazing and the developers used some incredibly technology to get an indie game walking sim looking this good for the time of its release, but it's just... A lot of forest stuff, and a lot of a mining cave. It's not that exciting once the visual wow factor wears off. I didn't take any screenshots, apparently! This happens when I stream games, I suppose.
There was one bit where the game expects me to fiddle around with a valve in a building, but like a specific valve out of three, to operate a sluice and make a path over a river accessible. The signposting for this 'puzzle' was honestly terrible and I had to look it up online. The game doesn't want to 'hold the player's hands', but what it did here was even worse, it forced me to minimize the game and look up what to do online. Talk about breaking immersion.
There was also like a bit where you're in an underground dungeon and you need to assemble pieces of paper while a zombie is lurking around. It's, like, come on. That's Slenderman tier of gameplay, that was not the right thing to put in a walking sim.
The actual plot itself is, well, it's fine I guess. It does the endgame twist you'd probably expect, and there's some set-up to it. Eh, I dunno, there's just not that much to grab onto here. A family being a bunch of dicks to their son who has 'weird interests' like drawing and writing, there's not much to it really.
Webbed
Another bug game! And a real nice one. It's been a long time since I played a platformer and was just wowed by how fun it was to control your character.
The core concept of Webbed is that you're playing as a spider, which lets you do all kinds of stuff a regular platforming protagonist can't do. The most obvious one of these is shooting webs! You can shoot webs to act as a sort of grappling hook, for some quick momentum-based platforming. You can also spin webs to make a thread of webbing between two points in the room. This latter mechanic is especially versatile, as you can also make threads between different threads, meaning you can connect a path over giant pits so long as there is some space you can latch a web onto. This can be both a powerful navigational tool, but it's also used in some physics puzzles, as the web can exert a pulling force on objects in the world. This includes NPCs, who can can web onto a ceiling. They won't mind. Probably.
Also, skating. |
There's basically no plot here, it's just you and some cute bugs on a quest to save your boyfriend from a bird. It's all there needs to be to support the excellent gameplay. I recommend this to any fan of 2D platformers, it's good and it makes full use out of its core gameplay aspects.
Super Monkey Ball Banana Mania
Ah, first Sonic Mania, now Super Monkey Ball Banana Mania... With all these royalties I am getting from these Mania games, I am well-stacked I dare say. Got oodles of cold hard cash lining my pockets, I say. Oh yes, I do. I do. I oh so doobie do.
The core gameplay here is kinda like Venineth, except rather than controlling the ball you are actually controlled the stage itself. I suppose maybe this is the most true platformer, since you're playing as the platforms? This means you don't have any controls outside of tilting the level, something that was... hard to get used to. I'm not sure I ever got the hang of something as basic as just going in a straight line, which the game likes to rub in since there's like a billion levels where you balance through a thin line.
Meklord Astro Dragon Asterisk! Nemesis Tornado! |
The story sequences were kinda fun, but also gibberish. |
GRIS
This is a game I played early in January 2022, but since I started and finished it before starting this blog, I'll include it here.
GRIS is an art game. It's a gorgeous, visual spectacle of an art game. It is a game where you can take a screenshot of every screen and they'd all be beautiful screenshots. I cannot understate this, this game isn't just candy for the eyes, it's a full meal. A delicious meal, one of the finest I've had. But it is also, at the end of the day, a game, with a story, and with gameplay. How does it all fare?
Well, the gameplay is... OK. It's OK. It's a basic platformer that gives you new abilities throughout the game and tasks you with using them to progress through obstacles and puzzles. It starts out a bit boring, but it gets more interesting the more things are unlocked. Once you unlock swimming things get real good, I think. Funny, since usually swimming is where games get less fun, but Gris actually controls a lot more rapidly underwater. Fun subversion, that.
As for the story, it kinda takes some time to build up through the first few acts, but later on it all becomes pretty clearly crystallized what it's about, without the need for dialogue. At first it seems like the typical inconcrete art game stuff, but there's a clear narrative to the game.
I think it was a misstep to stream this, honestly, this game is better experienced by oneself and without an attitude of cynicism. Go in expecting a beautiful game and enjoy it, it's good.
Xenoverse: Per Aspera ad Astra
As is customary, I saved all the Pokémon games for last. Easier that way, means I can bundle them together. You know what Pokémon is, also, so it saves me some explaining.
Ok maybe some things need explanation... |
Did I mention the translation is sometimes janky? Daddy is a character's surname, for content. |
This one was on the list. |
Come on, this was amazing. |
The game is also still getting some updated to its postgame, so there's still a but more for me to do. Once the whole postgame is done I'll jump back in.
Team Pic |
Not even the last time I'll play Emerald this year. And sadly the worse of the two.
The main gimmick here is a good one, Pokémon Emerald, but every battle is a Double Battle, like in Pokémon Colosseum and XD. This one is let down by a real janky difficulty curve that starts out nice and smooth, but then spikes out of control between gyms 3 and 4. Levels go up at a ridiculous pace, suddenly everybody has teams of fully evolved Pokémon and every battle is an uphill battle. It's kinda exhausting, and doesn't make for a good play experience.
This is Gym 2... |
Team Pic |
Ah... A vintage Drayano60 experience. Finely aged, like wine... Well, maybe not entirely, it's clear that the scripting for gen 5 ROMhacks was still rather in its infancy when this was made, which quite limits how much could be done. But I approve of what is there. It was a good run, and I got to use some cool Pokémon I haven't used before.
Also I found and OHKO'ed a Shiny. It happens. |
Team Pic |
Ah! Ahh!! I'm Inclemeenting!!! Yuoaaaah!!
This is the next in a series of hacks by Buffel Saft, whose Wilting Y and Photonic Sun ROMhacks I have played previously! As the name implies, it's a gen 3 hack, and wow, it's extensive! It has a truckload of features. It's impressive how big it is really, it has all Pokémon and moves and items and abilities and such up to gen 7, with gen 8 also planned. It has a ton of quality of life features, and you'll need them too, since the opponents won't screw around. This ROMhack is the hardest I've played, and it was fun to challenge myself with it.
In the end I used a team of only Flying types. It was a cool run! Though I did think that by the end I had my fill, no need to do the postgame since the lategame is already quite stuffed with full teams with competitive movesets and whatnot. Not much further you can go from there.
So yeah, I recommend this one. It's good! It also has difficulty modes you can choose if you want a more casual experience!
Team Pic |
The Inextricable Return of Media: A Year Sans Vetrix
Finally, the part where you've all been waiting for. The part where I talk about cartoons and anime (cartoons). And Yu-Gi-Oh!, of course! ... Wait, what do you mean I didn't watch any Yu-Gi-Oh!? This is despair...
Dorohedoro
Yaaas, the show with the cute lizardman I saw all over Twitter for a period. This one was recommended to me by a friend for some time, so it was something I wanted to get around to. I'm glad I did! The show's got a weird setting that's fun to delve into, but it's the characters that really stand out.
Lizard Husbando <3 |
Oh, and the dub is good. Blessed dub.
Bob's Burgers
It's still going, it's still good. Did you know there's also a movie coming? There is! Kinda exciting, movies for shows like these are usually when they can have the suddenly big stakes, I'm real curious just what a Bob's Burgers movie will even be. Who'll even be the antagonist? Will there even be one?
Also: Bob's Burgers Goblins... |
JoJo's Bizarre Adventure: Golden Wind
It's no use. I instructed Golden Wind to turn Mania's keyboard into a jellyfish. Did you know that in the old days, people used to piss over people who got stung by a jellyfish? I feel like drinking tea, suddenly.
Wait, what was I talking about?
Oh right, the fifth part of JoJo's Bizarre Adventure, the one in which a 15-year old wants to dethrone a mafia boss and meets a crew of weirdos and then a lot of really freaking weird Stand Battles happen and a bunch of people die in horrible ways. Neat!
Every time I think they can't top what came before, they top what came before. I really admire how JJBA keeps changing its formula and tone in new ways, this part is as different as it can be from Part 4, yet they're both so quintessentially JJBA.
Part 5 is overall a lot more brutal and less whimsical than part 4... But there's also still a lot of whimsy, of course. While part 4 was about hopping between goals and a lot of episodes were kinda just goofing off and sometimes they'd just run across a Stand, like Mikitaka or Shigechi, in part 5 there's a clear through-line of a singular endgoal, and the path to getting there. It's still cut up into different parts like other parts were (assembling and getting to know the squad, the minibosses, villain reveal and more minibosses, the final act), the pacing and structure are notable different just like they always are. Araki knows how to mix things up, and it's great.
Honestly it's just a joy to watch, and I'm not even entirely done, as there's 3 episodes left. Perhaps this is my new favourite part? Maybe that's just recency bias, though!
Hallowed Fruits Of The Internet: Webcomics
Whoops, there aren't really any more here than last year... Let's see where the year started and where it ended, shall we?
The Order of the Stick
At the start of the year, the Order just avoided Team Evil, and then it's been a lotta comics of setting up and dealing with Serini. It's... Been a year of Serini? Huh. How time flies.
Well, Serini is based. Serini is a chad. Serini is a Sigma Halfling. Ultimate lifeform. I like Serini, ok?! She's fun. Everybody on the forum is like "Waaaaah!! She's not making sense!" and it's like, yeah, that's the dramatic irony isn't it?
Sadly by the most important metric, how much Goblin discourse the comic causes, this year wasn't quite as impactful as 2020. 2020 was the golden era of people fiercely debating Redcloak's and Goblins's role in the comic, but 2021's Serini discourse just can't match that Goblin discourse. Sorry, Serini, but your discourse is at least better than Bandana and Andi's. And at least there was some Goblin discourse this year, courtesy of a character saying Redcloak might have a point about some things.
Anyway, OotS is still good. When there's a NEO NEW HYPER STRONGEST COMIC UPDATE OF OATMEAL, I am happy. Isn't that the real mark of quality?
Goblins
Ah Goblins. The Cd-i Zelda of comics? You just can't look away. But I like it. It's weird and janky, and it's good. Except when it isn't.
Ok, so what did we actually do this year? We finished the rather strange angel time-clock-egg sequence of leveling up, which did seem kind of like author wish fulfillment where she squeels over best Goblin Big Ears, but like, he IS best Goblin so... Deserved. We also had Kin and Minmax re-unite from... When did they go apart? Man that was ages ago! Well, they got their happy embracing make-up scene.
Oh also we saw Kore do some trap solving, and he's kind of lost his threatening aura by this point hasn't he? He's just kind of a bit a guy now, I feel. We already kinda dealt with him once, admittedly using some stage hazards, and now he's got magic items up the ass since this setting has those like candy, but we've already revealed Kore looks like kind of a hideous monster. There's not much else left, right? I guess we'll see.
And now we're in the polkadot maze!! Aaaaaah!!! Dots of polka!
All in all, it was a year for Goblins. Goblins happened. There were actual Goblins! There's been years where that wasn't the case, believe you me!
... Remember Dies Horribly?
Chosen Four
Whew, I almost forgot to list this one. Tisk tisk, Mania. Well, sadly, not too much to say after last year. The Earthbound crew are still dealing with the final Your Sanctuary boss. Honestly I think everybody reading the comic is really looking forward to the finale, the encounter with Gigyas had some epic build-up back in Moonside.
Murmurs Of The Northward Questant: Collaborative Indiscretion
Wait, we're talking about quests AGAIN? How many times am I going to definitively finish questcrafting?! Good grief, past me, get a grip on yourself.
Well, that was the idea anyway, but then I had a memory come up: What about that time I and some others collaborated on making a quest? Well, we were FOOLISH CHILDREN back then. Now? Now we are FOOLISH BIG CHILDREN. The bigness makes a big difference, because now we make big people quests for big people.
Big Brain Writing |
It's currently on hiatus at the time of me writing this, but I do like what's there so far. And I have ideas BROILING in my mind. They speak of dice rolls, of hope and despair, of themes, of ghosts of the past, of mushrooms, of imagination, and of course there's a Goblin in there somewhere. Majika won't know what's coming to him... What I'm gonna bring it to 'em.
Also, I like this city map. My nicest city map ever, tbh. |
2020: To Do Right Right, Right?
A follow-up to that section last year where I talked about what I wanted to do in 2021! Let's see how many of those things I got around to, shall we?
THE LONGING: Whoops! Didn't get around to this one, did I? Well, let's say I'll get it done in 2022.
Axe Cop: I don't think I got around to doing the bonus content, I think I booted the game but couldn't really figure out where to go. I should redownload the game and try again, perhaps?
Sam & Max Remaster: I did play the season 1 remaster! And the season 2 remaster is in the list for 2022.
Heartbound: This one is still in Early Access! I'm gonna keep waiting until it's finished to play it. I'm patient, so that's fine.
Smile for Me: I played and liked this! Thanks for the gift, whoever was it that gifted it to me!!
Dark Messiah of Might and Magic: I still need to gewt around to this! Well, I will! In 2022!!
Iconoclasts: I played this and had quite a lot to say about it! It's good, I think, but it just gets off on a rocky start. It's one of those "oh well it makes sense if you play it twice" types of things, but that doesn't make for a great initial impression.
Those Homestuck Visual Novels: Yeah, that's a no. Even last year I was indecisive about it. I think I've had my fill of Homestuck, really. I'll just wait patiently for DELTARUNE instead.
JoJo Part 5: Almost done!
Dorohedoro: I did get around to this! Glad I did, too.
2022: That Which Was Left Behind And That Which Was Left To Do
And this is where I briefly list the stuff I intend to get around to in 2022, and then in 2022 I can look over that list and be like "What the hell, I didn't do these at all" and it'll be a major downer. It'll be fun!
Let's begin with last year's remnants, without further explanation needed.
-Axe Cop
-Sam & Max Remaster
-Dark Messiah of Might and Magic
And now, for the new additions to the list, featuring some games I bought on Steam, some Wishlisted games, some remains from the Justice Bundle, some nostalgic stuff, and some non-games...
From the Library
Games I already own and intend to (re)play in 2022.
Inscryption: The endless act 1 expansion is still being updated, and the game has a budding but promising modding scene. I think there could be greatness to come here. The game's conclusion also perfectly sets up some mod ideas. We'll see how long I stick with this.
Disco Elysium: A game that was recommended to me and also seems ti be widely acclaimed. I'll see if it lives up to those standards or not, but I'll keep my expectations reasonable.
Resident Evil 2&3: The remakes, to be precise, or REmakes if you want to engage in some minor wordplay. I did play the RE1 remake and enjoyed it a lot, it's only fair I try these two. Everyone loves the RE2 remake, while the RE3 remake is pretty divisive. I liked RE3 more than RE2, but these two are very different games, so we'll see how they stack up.
Memody Sindrel Song: After the dev posted the game's OST online, I got somewhat of a nostalgic fever for this game. I want to go through this again and see how it fares two years after its release. I'm also curious to see how well I remember the songs, since the game's core idea is memorizing melodies.
Xenoverse: Like I said before, I want to play this one's DLC! I'm not sure when the final one is coming out, but I'm hoping it'll be a 2022 release.
The Wishlist
Games on my Steam Wishlist that I'm hoping to play in 2022, assuming they release by then!
OTHER: Her Loving Embrace: A lot of these have been on the wishlist for some time. I think this one I put on there after seeing a YT video of this game's demo and thinking it looked neat. It says the release date is 2022, so let's hope for a release. Then again, a delay is fine too if it's in service of the game's quality.
Yakuza: Like a Dragon: That Yakuza game where it's actually a turn-based RPG! This one's on the list since it was a common topic in the Discord group I'm in and it seems like it'd be up my alley. I'll probably get this when it's on sale!
Together in Battle: It is slated for a 2022 release on the Wishlist. We'll see if it comes out in 2022 or not, but I'm excited for more games using the Telepath Tactics engine!
Walthros Renewal: A game I've been following the devlog of since 2020, from the makers of Kaiju Big Battel. I loved that game's detail and soul, and this one seems to have that put more to the forefront than KBB. It's looking real good, everything I've seen about it has been charming so far.
Mr. Triangle's Maze: This one has been long in the making! The last I heard of this might have been around 2017, but it seems RTG is determined to finish this one in 2022. I look forward to it! I enjoyed Chip's Challenge and this seems like it's heavily inspired by that game. I just hope there aren't a lot of marathon levels with a lot of timing stuff, my favorite CC levels were always the brainteasers and the quick but difficult gimmicky timing/skill challenges.
Bravely Default II: Hm, I liked Bravely Default and Bravely Second, but I never did beat Octopath. That makes me unsure if I'll beat this one or not. There's also disagreement in the community if this one is the better game compared to BD/BS. Not 100% sure when I'll get around to this, maybe I'll wait until it's on sale?
Atonal Dreams: I did beta test this in 2021, but it was a pretty brief test, so I didn't write about it before. Not sure if there'll be a 2022 release, but there will surely be a more extensive beta test, and I intend to be there to test it! I'm always looking forward to the next thing that Tobias Cornwall is working on, and he keeps extensive blogs of his design process, which are interesting to read through.
From the Bundle
Since most of these are quite unfamiliar to me, they're just from a bundle after all, I'll just group these together without much fanfare. The bundle games I played in 2020 were fun, and in 2021 I did play Jimmy. I suspect One Shot would be this list's standout, but who knows? I gotta give these games a shot to know! Yes... I gotta give them One Shot.
-Interactivity
-Islands
-Kids
-One Shot
-Parallax
-Ruya
-Social Interaction Trainer
-Starseed Pilgrim
-Vignettes
-Your Future Self
The Rest
Stuff that doesn't fit elsewhere!
Pizza Tower: I'm not sure what the development status of this Wario Land 4-inspired platformer is, but it has the same charm as that game and it looks quite polished. I need to keep an eye out for this one!
JoJo Part 6: Not sure if we'll get to it in 2022, our break between parts 4 and 5 was pretty long I believe. I might watch something else between parts 5 and 6. I do look forward to it though! JoJo hasn't disappointed me yet, I'm not expecting it will be different for part 6.
Yu-Gi-Oh! Arc-V: Ok this one is mostly because Arc-V released in Duel Links, but I've been curious to see whether this show is the genius-turned-trainwreck the fandom treats it as. I roped someone into watching GX with me, can I do it again?
Victory Fire: Gasp, a webcomic. I randomly came across this in my once-in-a-while jaunts through dA where I search for Goblin-related art. It looked interesting, a webcomic set in the Mystery Dungeon setting. Looks to have good art too, and the writing seems decent. Sadly it is on a seemingly indefinite hiatus though, but who knows?
Suzumega Medabot: I have a pretty big backlog of comics in this series to read. I think I used to read these before I started including webcomics in this blog. It'd be a shame to not include them next year though, so I need to catch up!