Praise Zendo! |
Eunuchus must not be familiar with Laser Lords. |
Eunuchus, please, throw me a bone here. |
Damnit Eunuchus! |
Gotta crack those knuckles, all of this'll take a lot of typing on my end. |
By far the easiest way to explain the game would be to let the game do it itself, which is by linking to its manual which goes over the basics of the gameplay and the setting, detailing what the game is about, what planets you'll visit and going over a few people you will encounter. http://imgur.com/a/mmLuz
Because I know most people don't like reading manuals, I'll give a short description of the plot of it myself:
-Evil primordial being Sarpedon wants to condense the universe, called the 'void' in-game, into a crystal.
-Zendo, another primordial being, enlists you to retrieve the crystal which was lost in the void.
-You travel though planets to question people, gather information, acquire and trade items and a currency called Taras, or T's for short.
-At times people will engage you in combat, often it is better to flee than to fight and you're encouraged to question people who might reveal the weaknesses of your enemies.
-Each world has a code of wisdom that is made of four parts, you're meant to learn these by talking to people. You also need to collect four stars of virtue that contain the code of wisdom of the void.
It's pretty standard fare so far, but things get complex real quick when you find out the planets and people inhabiting them have extensive paths of dialogues you navigate by asking them about specific keywords they mentioned, remembering those words and telling them to the right people, offering them items, offering money, reciting codes of wisdom and sometimes just beating it out of them. You'll do this on these seven planets, described as shortly as I can while preserving enough detail, images included for your convenience:
-Luxor: A slave planet to Argos with an oppressive and theocratic ruling class of Koptoans of that seeks to awaken the god Seb who'll allow them to make Koptos the only deity the whole void worships. Opposed to them are the oppressed Gameans, who also seek to awaken Seb, but to free them from both the Koptoans and the Argosians. Both the Gameans and Koptoans follow the same code, the Sooth Song, that details Seb's origins and what he has planned for Argos.
A Luxorian very eager to mate with Seb. |
-Argos: An imperialist, capitalist planet seemingly run by a figurehead emperor who looks at Sarpedon as an inspiration, but really run by a military-industrial complex bent on achieving dominance over the void and making profit. Its Commercial Code favors selfishness and exploitation.
An Argosian propagandist working on some anti-Luxor propaganda. |
-Fornax: A planet with a toxic surface that only mutants can survive in after the hedonistic casino-spaceship Seminum Omegan landed there as a result of being blasted by Argos. The owners of the starship, the Creegs, have 20 men for every woman and the only female Creeg on board is their Queen. The casino is where aliens make their wagers and the halls are where bounty hunters and Fornax Patrol hunt the destitute. Their code emphasizes establishing dominance over others not with brute force, but by indulging their every desire.
A Creeg explaining how to 'Fornaxicate'. (Was retard considered inappropriate in 1994?) |
-Tekton: A budding technocratic empire of sentient droids with dreams of incorporating the entire universe into their program, the Analects of Co-fusion, which describes the functions of droids into a perfectly structured and ordered society in which everything has a clear purpose.
A droid laying down the smackdown on organics. |
-Woo: A spiritual and natural planet inhabited only by animals capable of advanced thought who nonetheless subscribe to the Song of Flux, which details the Ways of Woo and how Woo maintains a natural harmony. Death is only another part of life on Woo, and the only nobler fate than being eaten by a carnivore is to be a plant whose sole purpose is to honourably feed others.
A look into a Kudu's life. |
-Hive: The dilapidated planet the Creegs once inhabited, now turned into a hive for wasps due to the Creeg's treachery and deceit. Only its queen is sentient, and all larvae are thought the Hum of Hive that indoctrinates them into their mindless state. Apparently this is a good thing.
The queen of Hive does not mess around. |
-Ravanna: A planet converted by Sarpedon to serve as the base for his Voidal Implosion Condensation Engine, his great VICE, here his warriors roam and teach you the Code of Sarpedon, which is pretty much Evil for Evil's sake.
Is... is this a Goblin? Eeeee, so cute! :3 |
Quite a prologue, huh? Don't worry, this should be most of the explaining I have to do in such a dry form, because after this it's all analysis, ooh yes, won't it be fun?! I do intend to write one of these each day from now on, and we'll see where this spaceship strands!
You didn't get around to writing the other parts? Loved this article in any case, I'm playing the game right now.
ReplyDeleteSorry, I never got around to it. It would have been interesting though, Laser Lords is an underrated gem.
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